COMING SOON

Where every story
takes root.

OmniBranch is a tabletop RPG with an AI game master that tells the story and a real rules engine that decides it. Your world remembers. Your party plays when they can. Your adventure is yours.

Solo · Live · Async parties · Responsive web

Concept — in development

Why OmniBranch

The game master you always wanted.
The rules you can trust.

Most AI storytellers improvise everything — including the dice. OmniBranch splits the job: the AI reads your intent and tells the tale, and a deterministic engine rolls, tracks and enforces the rules.

Real rules, fair dice

The AI tells the story; the engine decides the outcome. Dice are rolled on the server, every roll is logged, and every ruling shows its math — and you can challenge it — before you commit.

A world that remembers

Each campaign keeps a living Journal of the people, places and promises you've made. Narration is checked against it, so the innkeeper you saved still remembers your name forty sessions later.

Your choices steer the story

Factions pursue their own agendas, story arcs tick on hidden clocks, and the favor of powerful Paragons lets you claim outcomes. Failure moves the story forward instead of stopping it.

Build any hero

No classes. Mix 72 powers across 9 archetype trees, pick from 7 Frames and 15 peoples, then describe your powers in your own words. A storm-priest who fights with a ledger? Go ahead.

Great solo, too

Playing alone? Encounters are built from the same budget for any party size, and a small-party boon keeps a lone hero in the fight. Your solo hero can join a party later.

Tactics without the grid

Fight across zones on illustrated battle maps. Build Momentum, set Contingencies that trigger on other players' turns, and play a full tactical battle across time zones.

Safety tools built in. Set a content dial for your table, keep private lines and veils, and tap the X-card at any moment.

Built for parties

Play together, even when
you can't play at the same time

Many AI storytellers are built for one player in one sitting. OmniBranch is designed for a real party — friends with jobs, kids and time zones — so the campaign keeps moving whether you're all online tonight or taking turns all week.

A week in one campaign

  1. Mon 9:40 pmLive session. All four of you are online; the game plays live with a short shot clock.
  2. Tue 7:15 amAsync turn. Kael notices it's his turn on Discord and acts over coffee.
  3. Wed 12:30 pmParty vote. Two paths ahead; the vote closes when its timer does.
  4. Thu 9:00 pmAuto-Pilot. Mira's timer ran out, so her hero takes a safe turn. No big powers or story choices without her.
  5. Fri 8:05 pmCatch-up. Mira reads "Previously on…" and jumps back in.

Illustration of the design. Names are examples.

Live or async, automatically

The game switches modes based on who's online. No scheduling, no separate "async mode" to set up.

A turn timer that fits

Each campaign sets its own turn timer, from one hour to two days, so the pace matches your group.

No one stalls the table

When a turn timer runs out, Auto-Pilot plays a careful turn for the missing hero, and party votes close on time.

Everyone gets the spotlight

The game master draws quieter players in. Help each other on checks, make group checks, and pass montages around the table.

Never lose the thread

A "Previously on…" recap catches you up on everything that happened while you were away, including Auto-Pilot's turns.

Nudged where you are

Your turn, votes and recaps arrive in the app, by web push, on Discord or by email, with quiet hours you choose.

Any Realm, one rule set

Built for every world you can imagine

OmniBranch keeps the rules and the world apart. A Realm is a self-contained setting — its lore, its limits, its Paragons and factions, its look — and one tested rules engine runs every Realm. A new world doesn't mean new math.

Flavor is free; the math stays fair

Every power is a rules template. In Aurelith it's a lance of prismatic Veil-light; in another Realm the same template could be a plasma bolt or a shaman's curse — same numbers, same balance.

Each Realm sets its own reality

A Realm decides what exists — no firearms in Aurelith, say — and the AI game master holds every scene to it, so the world stays consistent.

Your tone, any setting

Every campaign sets its own tone, pace and danger on top of its Realm: the same world can run hopeful or grim.

More worlds to come

Aurelith is first. Every Realm is built from one shared template, designed so more Realms, including player-made ones, can follow.

Aurelith at night: the Veil, a vast aurora of gold and violet light, arcs across the sky and is shattered at its center, raining glowing shards over the spires of Aurel on its island in a flooded plain. A forest of glowing teal crystal rises on the left, a volcano bleeds fire into the sky on the right, an upside-down sea hangs in the distance, and a skyship sails past. A cloaked traveler with a lantern watches from a rocky ledge. Aurelith

The first Realm

Aurelith: The Sundered Veil

For a thousand years the god-emperors ruled from Aurel, then rose into the Veil to answer their people's prayers. A hundred and twelve years ago, the last ascension went wrong. The Veil shattered, and Wounds tore open across the world — a forest of living glass, a sea that falls upward, a mountain that bleeds fire.

Heal the Veil — or exploit what pours through it?

7

regions, from the Crownlands to the Court of Wounds

9

Paragons whose favor you can win — or lose

13

factions with goals, rivals and plans of their own

15

peoples, including the Veil-touched and Glasskin

Set the tone for every campaign — hopeful or grim, intimate or epic. More Realms to follow.

A look inside

Built for long campaigns

Concept art of where the interface is headed. Screens from our playtests are coming soon.

Combat in zones: move, engage and strike without a grid.
The skill web: buy powers from any tree you can reach.

How it plays

From first idea to first roll

1

Choose a Realm and a tone

Pick hopeful or grim, the pace, the danger and the content limits. The Arbiter seeds a world that fits.

2

Build your hero

Step-by-step in the builder, or talk it through with the Arbiter. The engine checks every number.

3

Play — together or alone

Say what you do in plain words. Confirm the ruling, roll, and watch the world answer.

OmniBranch logo: a glowing tree inside a circle, with gold crystals in its branches and the OmniBranch wordmark beneath COMING SOON

The table is being set. Save your seat.

Join the waitlist for launch news and a chance at early access to the first playtests.